Midnight d20Welcome to Midnight! A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one's corrupt lieutenants¸ the Night Kings¸ rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts¸ and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted¸ incorporeal spirits known as sniffers hunt down the last true masters of magic¸ and the Shadow's dark and secretive priesthood¸ the legates of the Order of Shadow¸ seek out elven spies¸ dwarven insurgents¸ and the few brave heroes who stand defiant against the fall of night.
Midnight is a new fantasy campaign setting coming in the spring of 2003 from Fantasy Flight Games. It is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all new character classes¸ such as the channeler and wildlander. They can select heroic paths for their characters¸ such as the ironborn and dragonblooded¸ that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all¸ this new magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.