Valiant UniverseDo You Have What It Takes? No matter the powers¸ no matter the choices¸ the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered? The edge between superhero and villain has never been sharper. In the Valiant Universe RPG¸ players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar¸ Bloodshot¸ Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s most fearless heroes will unite for the first time in a roleplaying game¸ allowing you to join their stories and create new ones! Whether you’re a longtime fan or brand new to the Valiant Universe¸ this is the only source you’ll need to bring Valiant’s leading characters to life in a fantastic superheroes setting! This book includes: Cue System: The rules-light and easy to learn Cue System allows a novice or uninitiated RPG player to quickly get inside the head of their superhero and plunge into the action. Title Exposés: Detailed summaries of all the Valiant Universe comic titles allow players to easily determine which part of the universe they want to game in; a perfect companion to the Valiant Universe Handbook. Character Dossiers & Creation Rules: Along with ready-to-play missions¸ superhero and villain character Dossiers will have players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant Universe pantheon? Quick and easy rules give you that freedom!
You and your friends are sitting around talking about comic books¸ ’cause that’s what we do¸ after all… You’ve just finished reading Harbinger #21 and are wondering about Peter Stanchek’s powers. The key phrase that you’re excitedly debating is from Peter: “You know … it affects me pretty hard. Every time I scan someone. The homeless I wipe to keep rumors of your apparitions from spreading. All those Foundation members during Harada’s mind squall. Ax earlier today…” One of you says¸ “Y’know¸ if I was Peter I’d simply anchor an invisibility shield to Monica Jim. Every time she leaves the Renegades’ underground lair¸ Peter’s psionic energy spikes on. That keeps Monica Jim hidden while alerting Peter to potential trouble while she’s out. But this also gives her some leash so the kid doesn’t go stir crazy.” Another one of you says¸ “Nah¸ nothing in any of the comics says Peter can anchor his powers¸ much less have them kick off subconsciously like that. That’s going too far.” And another friend pipes up and says¸ “Yeah¸ I agree. Not to mention that doesn’t solve Peter’s problem of the psychic weight he’s carrying. If I was Peter¸ I would’ve figured out how Harada’s mind squall worked while it was scrambling all that brain juice. The comics have shown how fast he adapts¸ after all. Then¸ when he’s scanning and erasing memories¸ he generates¸ well¸ let’s call it a ‘mind bubble.’ A subtle pressure of memories spread into a wide area—a pressure valve relief sorta thing. Kicks off déjà vu for anyone in a certain radius. But no one’s really hurt¸ no alarms sound¸ and Peter’s not getting crushed because he’s carrying the weight of everything.” A chorus of “Oh … that’s good” flows around the room. Except for the original guy¸ who mutters¸ “I still like my idea better.” Who hasn’t enjoyed those thought experiments as we’ve all put our imaginations to work in great debates to answer t