Kobold Guide to Game Design 2: The How to Pitch¸ Playtest and Publish
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Get serious about your game design¸ with advice from professionals on all the major facets of design. This volume contains more than a dozen crucial essays to help you succeed in freelancing¸ playtest¸ and publication¸ including:
- The Art of the Pitch
 - Challenging Players
 - Freelance Discipline¸ AKA Talent Won't Save You
 - How to Run a Playtest with Real Results
 - Design From the Bottom Up
 - What Playtest Teaches You
 - Mystery Adventures
 - Creating Play Depth
 - How NOT to Design a Magic Item
 - Fortunate Accidents
 - How to Make Your Design Matter
 - How to Sell Designs and Influence Editors
 
"This 59-page collection of essays - many previously presented only to patrons of OPEN DESIGN - is now available to the public for the first time. Improve your design - and your odds of publication - today!
