Fate Codex 2.2 The
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project¸ funded through Patreon ¸ grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge¸ and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors¸ but also to include great art in every issue. Issue 2 of Volume 2 features Marissa Kelly¸ Mike Mumah¸ and Juan Ochoa! There's some great work in this piece and over 10¸000 words of awesome Fate content¸ ready to be thrown into your next game of Fate.
Now we're bringing this content to you ¸ so you can find and download your issues easily. Since every title is saved to your library on the site¸ you'll always have The Fate Codex right at hand when you need it.
In this second issue of Volume 2¸ we've got:
- Clark Valentine's guide to using corruption as a devil's bargain in Corruption in Fate Accelerated.
- Jason Corley's tips on using GM-prepared aspects¸ Pre-Generated Aspects¸ to help players jump directly into intriguing Fate fiction.
- Mark Diaz Truman's essay¸ At What Cost¸ that contrasts Fate with Apocalypse World to learn new things about the nature of Fate conflicts
- Marissa Kelly's quick start adventure¸ Forged by Fates¸ a two-player plus GM adventure set in a Greek-inspired world filled with monsters and warlords.
Huge thanks to our great production team--Brendan Conway¸ Amanda Valentine¸ Shelley Harlan¸ and Thomas Deeny--for keeping us on task for this issue and pushing this thing forward. We hope you enjoy it!