Aether Sea - A World of Adventure for Fate Core (Fate)
One tiny ship.
One huge expanse of aetherspace.
Maneuver your ship through the vast aether in The Aether Sea¸ a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland¸ so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast¸ empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcaster's Union¸ and the magic that makes aether travel possible. Play the crew of a little aethercraft out in the deep sea. But you've got bad blood with the Royals¸ so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won't be easy. The sea's a dark and lonely place¸ and secondhand magic is... fussy. When it works at all.
The Aether Sea requires Fate Core or Fate Accelerated to play. This 44-page supplement contains:
- New species creation rules using Fate Accelerated style approaches.
- A simple¸ easy-to-use magic system¸ including systems for dabbling in magic¸ using cantrips for specific magical tasks¸ and spells and artifacts.
- Ideas for aethercraft¸ including aspects¸ combat¸ and maneuvering through space.
- A full starter adventure: It's Only an Elven Moon.
The Aether Sea. Batten down the hatches and get ready for liftoff!
The Fate Adventures & Worlds line provides compact¸ rich¸ affordable¸ gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon¸ be ready to run this evening.