A Far Off Land
Note for pre-orders: if you have not recieved yours yet¸ please contact the publisher using the Publisher Homepage button to the right side of this page.
"You¸ Fated one¸ are a beautiful lie¸ and so too is the world around you"
In A Far Off Land Modern Meets Mythic Fantasy in Two Worlds and the intrigues of the Eldritch Courts and Fated Factions play out.
Take the role of one of the Fated; shapeshifting beings which are creatures of both worlds. The Fated are akin to the demigods of legend.
The intrigues of the many Eldritch Courts & Fated Factions are at the heart of the game. Each of these organizations has their own vision for the world¸ often forgetting the Fated exist for a purpose and instead using the Fated to fulfill their own agendas. What is the true purpose of the Fated? To safeguard existence itself!
The game includes a variety of locations¸ creatures¸ organizations¸ magical items¸ and adventure hooks to use in your games.
- A number of locations to explore including: The Underworld and Wastes of Duat¸ Wonderland¸ The Goblin Market¸ The Mirrored Cities¸ and more!
- Locations for the PCs to interact with or even join: The Munin¸ The Hatters¸ The Kemet¸ The Destroyers¸ and more!
It also includes unique setting specific rules including:
- An improvisational four-elements based magic system which requires the character to draw upon the power of their passions¸ or even their blood.
- Two-World Stunts¸ which represent each Fated character's dualistic nature.
Note: A Far Off Land uses Fate Core and requires access to Fate Core rules.