QuestThe Archive of Magic Items is a supplement for Quest RPG. This book contains over 400 exciting new items for you to discover¸ as well as new features to enjoy including: Item sets Special materials¸ like mithril¸ glassteel¸ and prismatic leather Shardguns¸ magical firearms And more! The Archive of Magic Items has items for all levels of play. Take a look inside the archive¸ and see what you like! Other products by Pirate Gonzalez Games:
Quest is a face-to-face fantasy role-playing game designed and play-tested in Madison¸ WI over the last 13 years or so.
A freeware generic fantasy game¸ using both classes and skills. Skill resolution is by d20 roll. It has clerics based on real-world religions¸ and a technician class developing beyond the medieval norm. 272 pages rules (HTML¸ Postscript¸ or RTF)¸ plus a 207 page monster manual.
Quest is a skill-based system based on nine different Statistics¸and a number of derived Statistics. How well you learn the various skills in Quest is based on your Statistics. Any character may take any skill¸the only obstacle being how quickly they may learn the skill. Players choose a primary profession for their Character¸ but the only way this is involved with the various skills in the system is to give you a bonus in learningthose skills in your primary profession. You can have a fighter who can use a broadsword in each hand¸ heal him- or herself¸ and cast stonebolts at his/her opponents¸ or a sneak thief who can use magic to cloak him- or herself in illusions and disarm magical and mundane traps. For example¸ if you wish to design a ranger¸ you would acquire skill in broadsword¸ longbow¸ woodscraft¸ and possibly some clerical skills¸ especially spells related to nature or defense. Characters can pick and choose skills and Spell lists freely¸ the only hindrance being how well they learn each skill (which is based on theplayers statistics). There are twelve religions in Quest¸ corresponding to most of the major religions of the past and present. A cleric may choose one of these 12 religions or choose to be a nondenominational cleric. There are a number of common cleric lists: Healing¸ Clerical Divination¸ General Cleric¸ Ki¸ Piety¸and Theology.In addition¸ clerics who choose a religion have a number of Spell lists specific to that religion to choose from. And¸ of course¸ clerics may take skills from any of the other major skill classes in the system. Fighters have a choice of different weapons and styles¸ including Martial Arts¸ Fencing¸ active shield use and use of two weapons. Characters who choose to use magic have a number of different Spell Lists to choose from¸ including a working system for creating enchanted items¸ potions and scrolls.Magic tends to be much more general purpose and individualistic than in other systems. A single spell may allow you to do a number of different things¸ though area of effect spells are almost nonexistent. Each Spell list has 10 levels of Spells¸ each related to the main theme of the list. For example¸ the Elemental Air Magics Spell list includes three manipulation spells¸ a small and large missile spell (as well as an area of effect spell)¸ a flight spell¸ two protection spells¸ as well as a spell to summon air elementals. Spells in a list are learned sequentially and the spells become progressively more powerful. Quest uses a spell point system with each spell costing one point per level. Tradesman skills and other skills useful to adventurers¸ are included in the Open Skill class category. Thief lists include Acrobatics¸ Sleight of Hand¸ Stealth¸ and other such skills. Last of all are the Technical lists¸ things like Chemistry¸ Craftsman¸ Ordnance Engineering and Life Sciences. Agai