M-ForceA modern-day monster-hunting RPG¸ set in an alternate Earth where horrific monsters have been around throughout history. The PCs are agents for a modern-day monster-hunting organization called M-Force¸ founded as a non-profit organization in 1952. The rules are based on Hex Games'QAGSsystem¸ adding character design rules¸ and skills. There are three attributes (Body¸ Brain¸ and Nerve) along with three traits (Job¸ Gimmick¸ and Weakness): all rated 1-10. Action resolution is to roll under attribute + skill on 1d20¸ while contests require rolling higher than the opponent's 1d20 roll but still under attribute + skill. It also includes a hero point mechanic (called ""Yum-Yums""). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Imagine driving a Jeep at 110 mph across the desert¸ swerving to avoid toxic spore-bombs¸ leaning out the window to open fire on the 50' tall plant monster with tendrils bigger than you are. Imagine creeping into a dusty mausoleum¸ wooden stake gripped firmly in hand¸ your heart racing every time you see a rat skitter across the floor. Imagine standing alongside your closest friends¸ brandishing flamethrowers in a last-ditch effort to keep the army of giant ants from overrunning the city.
Players in this game take the role of members of M-Force¸ America's premiere monster-hunting organization. The men and women of M-Force are part of the monster-hunting tradition¸ but they are also modern-day people with their own quirks¸ personalities¸ and problems. Most of them have day jobs. From time to time they are called away from making sandwiches¸ organizing stock portfolios¸ cleaning windows¸ writing novels¸ selling cranes¸ driving cabs¸ or whatever else¸ to join in the age-old war against monsters. Their adventures can be funny¸ dramatic¸ suspenseful¸ or tragic¸ but above all else everyone involved should have a good time.