HARP (High Adventure Role Playing)A generic fantasy genre RPG¸ using an evolved and simplified version of theRolemastermechanics. It uses stat plus an open-ended percentile die roll¸ with result determining degree of success (where totals over 100 are a success). Character creation is class-based¸ with nine classes (Cleric¸ Fighter¸ Harper¸ Mage¸ Monk¸ Ranger¸ Rogue¸ Thief¸ and Warrior Mage). Skills are divided into four categories: Combat¸ Outdoor¸ Subterfuge¸ and Mystic Arts. Race is also a factor -- the core rulebook includes Human¸ Dwarf¸ Elf¸ Gnome¸ Halfling¸ and Gryx (a strong but peaceful orc-like humanoid). A culture is selected separately from race¸ such as ""Nomad"" or ""Underhill"". Advancement is level-based. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Tired of restricting rules and boring combat? Tired of characters that are tied to a rigid caste or alignment system? Are you ready for some action¸ excitement and adventure?! Then you're ready for High Adventure Role Playing!
HARP brings you the flexibiltiy¸ simplicity¸ and drama you crave in a quick and easy 96 pages. HARP has everything you love about fantasy roleplaying: flexible character creation¸ exciting combat¸ critical hits¸ and magic. Fast and fun¸ HARP will have your friends up and running with new characters and everything they need to play in about an hour. Even better¸ HARP and Rolemaster are highly compatible; so new and experienced players can sit down together at the gaming table on a level field.