FableFable employs a few very simple design goals. Support improvisation. Make character creation as creative a process as possible¸ and allow players to create exactly the character they want¸ right from the beginning. Require as few die rolls as possible¸ and do not force players to do any complicated math or consult tables during the game." [Thx to UncleBear.com] A simple system using a step-die approach (i.e. roll a d6 for Average skill¸ d10 for Great skill vs a similar die for difficulty). 28 pages HTML.