Designed to bring the original RuneQuest up to the 21st Century¸ this main rulebook contains all you need to explore the many fantasy worlds possible with RuneQuest. Attention has been applied to keep this main rulebook down to a sensible (and easy on the wallet!) 100 pages¸ while layout has been refined to make the book easy to read and fast to pick up¸ allowing players to comprehend sections of the rules with a mere glance - meaning less time flicking through the book and more time playing! As well as character creation¸ the RuneQuest main rulebook provides full rules for skills¸ cults/guilds¸ combat¸ adventuring¸ monsters and Rune Magic¸ the first magic system introduced for the latest edition of RuneQuest. Eminently expandable to any fantasy setting¸ RuneQuest is supported in 2006 by Mongoose Publishing with the Glorantha and Lankhmar worlds¸ while other publishers are free to introduce their own settings¸ due to the Open Content licence available for the game. RuneQuest has come of age. Go adventuring with one of the most powerful and flexible rules systems available.