Tale of the Comet
Magic vs Machine. Worlds collide when a comet crashes into the mountain village of Aston Point. When the comet is revealed to be a starship¸ the townsfolk are dragged into a deadly battle between the alien Rael and a sinister artificial intelligence.
Strange lights in the sky¸ prophecies of doom¸ and a threat unlike any other draw the heroes to Aston Point. In this small frontier town¸ the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders¸ they must then pass through a portal to another battleground¸ a metal city on a far-distant world¸ where aliens fight desperately against death machines that threaten to overwhelm all organic life. So trade in your sword for a blaster rifle¸ your sling stones for a few high-explosive grenades¸ and see what happens when you mix magic with high technology.
This box contains: A 32-page book¸ The Cast and Props¸ describing new¸ high-tech equipment¸ detailing the battleground of the Rael-Overseer war¸ and explaining how to mix fantasy and science under the AD&D game system. Two 64-page books¸ The Tale Begins and Crossing Over¸ presenting the grand adventure that is the Tale of the Comet. Eight sheets of charts¸ maps¸ art¸ and statistics for the players and the DM. Two posters¸ one a double-sided map of the regions where the action takes place and the other an illustration of all the technological terrors the heroes will have to face in the course of the adventure.