Game Reserve is a collection of hunting grounds for Fear Itself 2nd Edition ¸ treacherous locations where investigators are pursued by Creatures of Unremitting Horror. Each hunting ground is supplied with clues for investigators¸ tweaks to the combat and escape rules¸ and suggested archetypes for the hunters and the hunted.
GMs can use these hunting grounds for short notice one-shots¸ set pieces in a developing mini-series¸ or episodic conclusions to an ongoing campaign. H aving these locations fleshed out in reserve reduces prep-time¸ eases improvisation¸ and conjures horror landscapes every bit as lively and dangerous as the monsters inhabiting them.
The included hunting grounds are:
- The Cabin in the Woods
- The Torture Trap
- The Fog
- The Country Manor
- The Amusement Ride
- The Underworld
Requires the use of the Fear Itself setting from Pelgrane Press.