Greyhawk: The Adventure Begins (2e)
REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot¸ as nations topple and leaders plot. Whole realms are 'lost'; others have crumbled; still others have advanced¸ becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point¸ where in the City of Greyhawk can you find some iinteresting gossip¸ cheap but good ale¸ and fellow adventurers to share it with? A Dungeon Master's dream¸ this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an exisiting one: Extensive histories of the Flanaess and the Domain of Greyhawk A place-by-place description of the City of Greyhawk A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess Updates on famous people - good and bad The seeds for thousands of new adventures This book will give your adventuring parties experiences they'll never forget. The World of Greyhawk is back - and it's better than ever! For players of all levels.