Beat to Quarters
"A role-playing game of naval action in the Napaleonic era. The resolution system is based on playing cards¸ where each player has their own deck of cards. The players draws a pool of cards based on stat to resolve an entire combat or other conflict¸ where each card that beats a randomly-drawn ""Card of Fate"" is one success. Play is structured around mechanically-defined missions. The system also includes mechanics for social advancement¸ ship-to-ship combat¸ weather¸ and grog. Character creation uses a lifepath system. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"