Paranoia XPPARANOIA XP ANNOUNCED
Cult Roleplaying Game to Be Revitalized for the Digital Millennium
The Computer says that failure to feature this announcement prominently is treason. Treason is punishable by summary execution. Thank you for your cooperation.
Mongoose Publishing of Swindon¸ Wilts.¸ UK (www.mongoosepublishing.com) announced today agreement with the creators of the fondly remembered tabletop roleplaying game Paranoia¸ to develop and publish a new edition of the game¸ Paranoia XP. The new version will be written and produced by legendary game designers Allen Varney and Aaron Allston¸ with participation by Paranoia's original co-designer Greg Costikyan.
The developers will conduct their discussions about the game on a blog hosted at www.costik.com/paranoia¸ and those interested in the game are invited to comment and participate in the process.
Paranoia¸ originally published in 1984¸ has sold more than 200¸000 copies worldwide¸ and retains a fanatical following despite having been out of print for almost a decade. Designed by Dan Gelber¸ Greg Costikyan¸ and Eric Goldberg¸ it and its supplementary products have garnered numerous industry awards¸ including several Origins Awards and the Gamer's Choice Award. It is known not only for its hilarious¸ dark vision of a future world controlled by an insane Computer¸ but also for its ability to attract world-renowned authors to contribute to its supplements and ancillary material--people such as multiple World Fantasy Award-winning author John M. Ford; Warren Spector¸ whom PC Gamer magazine names as one of the top 20 creators in digital gaming¸ and Ken Rolston¸ co-creator of the best-selling PC game Morrowind.
Paranoia debuted at a time when the Soviet Union was shooting down jet liners and invading Afghanistan¸ and when many workers feared they would lose their jobs as a result of the spread of desktop computers. With its vision of an Orwellian world¸ a totalitarian society controlled by an insane Computer that demands instant obedience at laser-point¸ it struck a worldwide nerve. According to Costikyan¸ that vision is relevant now more than ever. 'Paranoia XP is not an attempt to bring back an old RPG for the nostalgic. Its basic themes -- totalitarianism¸ fear of technology¸ mistrust¸ and loathing--are¸ if anything¸ more relevant than they were in 1984. Spammers. Identify thieves. Blackhat hackers. The RIAA. Weapons of mass destruction. Totally dysfunctional government. Just as it did lo these many years ago¸ so shall the new Paranoia encapsulate and make funny the terrors we live with every day... or remind us to be afraid of things that we currently think are merely funny.'