While science and industry hold ever more sway over the world of Victoriana¸ magic remains a powerful force¸ from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons¸ to bring the dead back from the dead¸ to sacrifice the life of another for untold power.
Magical power is there for the taking¸ if only you have the will to control it…
This supplement for Victoriana third edition greatly expands the role of magic in your games¸ with new spells¸ new magical skills and more besides.
Rules for magical rituals¸ alchemical physics¸ tattoo magic¸ bardism and much¸ much more.
Expanded information on the Maleficium¸ including the role of demons and devils in the cosmology¸ necrotic grafts and guidance on making your own undead creature¸ and rules for Haemomancy.
New arcane curiosities¸ including magical weapons¸ armour and transport.
An in-depth look at five magical organisations¸ including the Consortium of Hermetic Guilds¸ to aid or challenge adventurers.