Unknown Armies RPG 2nd
What will you risk to change the world?
The acclaimed RPG of modern occult intrigue returns in a stunning new hardcover edition. Completely reorganized¸ largely rewritten¸ and jam-packed with new art¸ the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street¸ Global¸ or Cosmic. At street level¸ you're outsiders to the secret world of magick¸ ordinary people entering a land of mystery and peril. At global level¸ you're mojo-wielding cabalists in the occult underground¸ pursuing your arcane agendas and plotting against your rivals. At cosmic level¸ you're in tune with the cosmos itself¸ fighting to shape the next incarnation of reality. Background material is divided up as well¸ so new players in a street-level campaign only read what the GM wants them to know.
But the beats don't stop there: * Much more information for new players¸ to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options¸ including Trigger Events¸ Paradigm Skills¸ and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks¸ including a new initiative system¸ Fuzzy Logic skill checks¸ player-directed combat modifiers¸ amped-up martial arts rules¸ a new experience system¸ and more¸ all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy¸ new rituals and artifacts¸ and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic¸ sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts¸ including revised versions of published schools (Bibliomancy¸ Personamancy¸ and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists¸ including revised versions of published avatars (The Messenger¸ The Mother¸ The Mystic Hermaphrodite¸ and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM¸ including specific guidance on combat¸ wounds¸ skill checks¸ campaign building¸ and other critical issues. * New cover art and design¸ new interior art and design¸ and a hardcover binding to keep this fat bastard of a game in line.