Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories¸ as twisting wrinkles in reality created by greater and greater risk¸ sacrifice¸ and obsession. As a player¸ you are confronted by the consequences of your character"s actions¸ and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.
It"s about being relentlessly¸ hopelessly human.
Book One: Play is the book for players. It details: Obsession and identity. All of the rules for resolving actions. The central shock gauge mechanic. How to avoid fights¸ and how to deal with them when you"re dragged into them anyway. The magick of adepts and avatars. Gorgeous full-color art and layout. Created by Greg Stolze and John Tynes¸ Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery¸ horror¸ and action in roleplaying games.