d100 Random Potion Effects
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The following pages contain 100 different consumables with system-agnostic effects. Each consumable has an alliterative name (e.g.¸ Potion of Perception) and each name is used only once (i.e.¸ there is only one "potion"¸ one "vial"¸ etc.).
It is intended that these effects last one hour unless they are specified as permanent¸ but this time can be adjusted depending on the particular rule set as well as the GM's discretion.
These are most often useful as a random consumable that a PC finds and identifies¸ but this table can also be used to generate a random effect of drinking from a magical spring¸ for example. A similar risky feel can be achieved by having the PCs find an unlabeled consumable.
Some effects are negative and some are positive¸ with the idea that known negative effects will be used on enemies and known positive effects will be used on oneself or on an ally.