The Mage's Companion
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The Mage's Companion
Wizardry is more than working a charm or brewing a potion. There are fantastic beasts to capture¸ battles to be won¸ and doorways into other worlds that can be opened.
The Mage's Companion is designed for players and referees who need a new challenge for their "name level" characters. Instead of exploring dungeons - learn the secret of why they exist. Instead of fighting fantastic creatures¸ find out how to create constructs and hybrids. If you've ever asked why the tales and tropes about wizards exist¸ but have found no rules that allow yours to live up to them¸ look no further.
Features:
How did the Wizard dig that Dungeon? (and why did he do it?)
Ideas for Nefarious Traps (and how much they cost)
Battle Magic (and its Corrupting effects)
Crafting Magic Items (and where to find the Secret Ingredients)
Breeding new Beasts (and why it may bring Divine Intervention)
Some Familiar spells (and not-so-familiar ones)
Adding new friends to your Circle (and getting them to leave)
Animations and Constructs (some are out of this world!)
A Bestiary of Monsters that get along (and a few that don't)
Apprentices¸ Libraries¸ and Laboratories (what are they good for?)
If your old school game has gotten a little stale¸ this supplement has more than its fair share of adventure hooks¸ head scratchers¸ and new things to try at the gaming table. At last some FUN for upper-level Wizards and those who dare to travel in their company.
