Solve et Coagula: A Practical Guide to Alchemy (VTT)
Solve et Coagula A Practical Guide to Alchemy¸ now for Fantasy Grounds ! "Let this be the lesson¸ then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things - yourself included - will be changed. The only question is whether or not you shall direct that change." -Druxus Rhym¸ Zulkir of Transformation¸ "On the Great Work of Alchemy¸" private papers¸ c.1354 DR Every adventurer knows the benefits of having that vial of alchemist's fire or a thunderstone on hand. But there is so much more to the alchemist's art than that. Add simple but plentiful detail to these ancient arts for your campaign! This module contains: A short history of alchemy in the Forgotten Realms. Expanded rules for using the Alchemist's Supplies Tool Proficiency¸ as well as other alchemical equipment. Brand new alchemical compounds ¸ with recipes divided into Common¸ Uncommon¸ Rare¸ Very Rare and even Legendary formulas. New Character Class Archetypes ¸ including the College of the Great Work bard¸ the Mountebank rogue¸ and the Azoth-Infused sorcerer¸ as well as advice for how to use established Backgrounds to build alchemist characters. Note : This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version¸ click here.