Random Encounter Activities (VTT)
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Random Encounter Activities DM's random encounter: "You see a displacer beast." Players: "We kill it!" DM: "Roll initiative". DM's random encounter: "You see a displacer beast up in a tree¸ resting¸ the remnants of a recent kill at the trunk." Players: "Let's make our way...around it." DM: "Roll stealth checks." ------------------------------------- This is an article we wrote long ago for our own campaigns. Many adventures today sometimes detail what the individual(s) randomly rolled are doing. But if not¸ we were a little tired of a random encounter meaning initiative¸ combat¸ and loss of resources with no storytelling aspect to it. Sometimes combat is good (especially if you use it to wake everyone up or give them a kicking the head to get moving or make a decision)¸ but if you like the idea of making your adventure (and campaign) more meaningful¸ consider extrapolating from the following list to help you paint more dynamic random encounters.