This is basically a 2nd Edition box set¸ minus the 2nd Edition rulebook.
Twilight Encounters is designed to put pregenerated adventures into the hands of the referee for immediate use¸ and to make resolving encounters easier and more enjoyable. Twilight Encounters contains a revision and expansion of the encounter system and also includes a sneak preview of the second edition Twilight: 2000 combat system.
The expanded encounter system will greatly increase the depth and diversity of random encounters in Twilight: 2000. The revised combat rules¸ in conjunction with the new tactical maps and playing markers¸ will make resolution of the combat part of encounters easier as well.
Twilight Encounters includes 10 pregenerated adventure encounters in the form of four folios and six adventure cards. Each contains the following information:
Background: This section provides you with different ways of getting your players into the encounter. Since campaigns are set in different locales¸ we have tried to make the lead-in to the encounter as adaptable as possible.
Approach: How do the characters arrive in the area of the encounter? Whatdothey see when they get there? What obstacles or hazards do they have to overcome?
The Map: A color map of the encounter area is provided. Actual playing areas have a tactical grid superimposed to both regularize and facilitate movement and combat.
Map Description: This is an elaborate map key¸ with an area-by-area description of what the referee and players need to know about the encounter area.
NPCs: This section describes the NPC allies and adversaries - their weapons¸ skills¸ attitudes¸ and likely actions during the encounter.
* 48 page rule booklet * 2 large¸ full-color¸ tactical encounter maps * 4 encounter portfolios * 6 encounter cards * 2 sheets of game markers