Rooks Gambit (T2000 v2)
The long-awaited return to the war-torn world of Twilight 2000.
After three years of bloody stalemate on the battlefields of Europe¸ the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven¸ Germany¸ and U.S. forces are converging on the port city from all over the continent.
Ensconced in his sprawling castle headquarters in northern Poland¸ an ambitious Soviet Field Marshall¸ acting without orders from Stavka¸ plans to destroy the gathering military might of the United States in Europe with one fell swoop¸ single-handedly winning World War III for his motherland.
A classic caper for a classic role- playing game¸ this is Rook's Gambit¸ the first adventure module for Twilight 2000 released since 1993. Set in Poland on the eve of Operation OMEGA¸ Rook's Gambit sends the player characters on a high-stakes mission to save the United States Army in central Europe from a rogue Soviet Field Marshall with delusions of grandeur and access to an errant American nuclear weapon.
Rook's Gambit is compatible with both editions of the Twilight 2000 core rules¸ and includes ample material designed to support an exciting¸ mission-based campaign set in Northern Poland. In addition to descriptions of the titular setting of Marienburg Castle¸ home of the Soviet Baltic Front headquarters¸ and the surrounding city of Malbork¸ Poland¸ Rook's Gambit features profiles of major non-player characters¸ regional factions¸ and nearby communities. In a Twilight 2000 first¸ three separate narrative adventure starters are provided to help referees kick start the adventure. Do you have what it takes to foil the Rook's Gambit?