Times can change¸ reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now¸ doesn't mean that won't change.
Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization¸ new gear for missions¸ and more knowledge about time travel.
An extensive timeline charts the birth of the universe to its' demise¸ a hundred trillion years in the future. Discover what links Francis Drake to a coven of witches in 1940¸ what happens when the moon declares independence and the eventual fate of Earth itself.
Over 30 new antagonists await the agents in the depths of time and space¸ from the choking horror of the Smaugu to the god-like Primal.
Agents get to put everything they've learned to the test in three adventures; Nevermore¸ One Man¸ Two Lives¸ and Stop Me If You've Heard This Before.
Requires the use of the TimeWatch setting from Pelgrane Press