Skinjobs. Artificial humans. Dolls. Skin-jumpers. Digital ghosts. The invention of the ghost chip was a game changer for those who could afford to re-skin¸ promising virtual immortality. This supplement for NEON CITY OVERDRIVE describes ghost chips and skins¸ integral technologies of the setting. It provides material for both players and game masters¸ including rules on re-skinning and 28 new trademarks. A table of adventure seeds and a new job are also included. New rules: How characters can re-skin during a job¸ and the hazards of transfer sickness. New flaws unique to skins. New traumas that a re-skinned character might suffer. Trademarks: New trademarks include six types of bioroid (organic clones)¸ six androids (robots with human brains)¸ eight theroids (animal bodies with human ghosts)¸ four gene hacks (genetically modified humans) and four new roles (ghost hunter¸ robot repairman¸ skim trader and transfer technician). The Delivery Job: In this mission the characters must steal a state-of-the-art skin and get it across town before their time runs out. Breaking into the transfer facility is hard¸ getting away from the motorcycle gangs¸ gunships and tower defenses may just be impossible. NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action¸ character creation is fast and the rules are intuitive. Create any kind of cyberpunk character you want and throw them into the action within minutes.