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War of Wizards
The map on which War of Wizards (WOW) is played consists of many types of terrain and holds many special sites such as towers¸ caves and graveyards. The map is not always symmetrical¸ making it more of a challenge to explore.
The world is divided into 3 planes: Astral¸ Ground and Underworld. The Astral plane is located somewhere well above ground level. It is a land made up of strange colours¸ plants and animals. The Ground Plane is the surface world¸ made up of a variety of terrain¸ such as forest¸ ocean and mountains. The Underworld is found directly below the surface world and consists of dark tunnels and caverns.
Veröffentlichung im Jahr: 1996
Fremdsprachige Ausgabe: WoW Games
David Harris and Chris Horn
War of Wizards 2.0 is a fantasy strategy game that allows players to set their own objectives. However players must increase their power base to survive. The player may choose whether this is done by researching magic¸ building armies or developing resources. Diplomacy is a vital part of the game as communication and cooperation to exploit another player's weakness can be very advantageous.
The rules are designed to be an outline to get the player started. Most game mechanics will become clear once the player begins playing.
The rules are basically in three sections. Firstly there is a section describing the general principles of the game. This will be followed by a section detailing the specific commands used in the game and a sample turn report. The third section contains race and city descriptions.
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Letzte Änderung / Last modify: 2009-02-23