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Savage Worlds

Name: Savage Worlds

Sprache: Englisch

Veröffentlichung im Jahr: 2003

Verlag: Fremdsprachige Ausgabe: Pinnacle Entertainment Group

Autor: Shane Lacy Hansley

Beschreibung:
[Englisch] Welcome to a revolution in gaming—Savage Worlds—a merger of the best ideas in roleplaying and miniature games!
* It’s Fast! Savage Worlds is the fastest and easiest fully-detailed roleplaying game you’ll ever play! You can fight out massive battles quickly and easily—with your heroes’ allies and minions—in one simple¸ fast-playing system!
* It’s Furious! Characters gain awesome new abilities quickly¸ raising their attributes and skills and gaining powerful and exciting new Edges!
* It’s Fun! Savage Worlds was designed to be a Game Master’s dream! GMs can write adventures¸ create new villains and monsters¸ and run epic tales¸ all without lots of bookkeeping. And you won’t need computer programs¸ three rule books¸ and a half-dozen setting books to do it. You’ll find everything you need right here and in the Savage Setting of your choice!
* It’s also a Miniatures Game! Savage Worlds works as a miniatures battle game as well as an RPG. That means you can fight out your heroes’ epic battles to save the world right on the table-top! Or you can play a competitive battle with troops of your own design!
* It’s Complete! Savage Worlds was designed to be used with any genre—from swashbuckling pirates to superheroes and sci-fi. Inside you’ll find complete and simple rules for epic heroes¸ vehicles¸ chases¸ magic¸ superpowers¸ mass battles¸ skirmishes¸ and even guidelines for designing your own races and worlds!

Material
(Dogios Einsteiger-Tips sind blau markiert)

    Explorer's Edition ( Englisch Grundregeln Buch 2007 Studio 2 Coverbild vorhanden [mehr...] )
    Master Rules revised ( Deutsch Grundregeln Buch 2006 Studio 2 [mehr...] )
    Rippers: Horror Wars ( Englisch Grundregeln Buch 2006 Great White Games Coverbild vorhanden Infotext vorhanden [mehr...] )
    Savage Worlds Master Rules ( Englisch Grundregeln Hardcover 2003 Great White Games Coverbild vorhanden Infotext vorhanden [mehr...] )
    Sundered Skies ( Deutsch Regelwerk Buch 2009 Prometheus Games [mehr...] )
    Winterweir ( Englisch Grundregeln Softcover Infotext vorhanden [mehr...] )
    World of Solomon Kane RPG ( Englisch Grundregeln Buch 2007 Studio 2 Infotext vorhanden [mehr...] )

    Agents of Oblivion: Starfall ( Englisch Quellenmaterial [mehr...] )
    Andy Hopp's Low Life ( Englisch Quellenmaterial Hardcover 2004 Great White Games )
    Dawn of Legends ( Englisch Quellenmaterial Buch 2009 Studio 2 [mehr...] )
    Evernight ( Englisch Quellenmaterial Hardcover 2003 Great White Games Coverbild vorhanden Infotext vorhanden [mehr...] )
    Fantasy Companion ( Englisch Quellenmaterial Buch 2009 Studio 2 [mehr...] )
    Fifty Fathoms ( Englisch Quellenmaterial Hardcover 2004 Studio 2 Coverbild vorhanden Preisgekrönt [mehr...] )
    Hellfrost Player's Guide (HC) ( Englisch Quellenmaterial 2008 Studio 2 [mehr...] )
    Iron Dynasty: Art of War ( Englisch Quellenmaterial 2008 Studio 2 [mehr...] )
    Last Rites of the Black Guard ( Quellenmaterial 2009 [mehr...] )
    MARS ( Englisch Quellenmaterial Buch 2009 Mongoose Publishing [mehr...] )
    Necessary Evil ( Englisch Quellenmaterial Hardcover 2004 Studio 2 Infotext vorhanden [mehr...] )
    Necropolis 2350 ( Deutsch Quellenmaterial Buch 2009 Prometheus Games [mehr...] )
    Necropolis 2350 (HC) ( Englisch Quellenmaterial Hardcover Studio 2 [mehr...] )
    Orwell Industries ( Quellenmaterial 2008 Studio 2 [mehr...] )
    Ravaged Earth ( Englisch Quellenmaterial Box Studio 2 [mehr...] )
    Realms of Cthulhu ( Englisch Quellenmaterial 2008 Pinnacle Entertainment Group Infotext vorhanden )
    Rippers ( Englisch Quellenmaterial Buch 2005 Studio 2 [mehr...] )
    Rippers ( Englisch Quellenmaterial Hardcover 2005 Studio 2 Coverbild vorhanden Infotext vorhanden [mehr...] )
    Runepunk ( Englisch Quellenmaterial 2007 )
    RunePunk ( Englisch Quellenmaterial 2007 Studio 2 Coverbild vorhanden Infotext vorhanden [mehr...] )
    Runepunk: Dark Summer Nights (Feb.) ( Quellenmaterial 2009 [mehr...] )
    Shaintar: Immortal Legends ( Quellenmaterial [mehr...] )
    Slipstream ( Englisch Quellenmaterial Hardcover 2008 Studio 2 [mehr...] )
    Sundered Skies ( Englisch Quellenmaterial Hardcover 2004 Great White Games [mehr...] )
    Thrilling Tales ( Englisch Quellenmaterial Buch 2009 Mongoose Publishing [mehr...] )

    Skinwalker ( Englisch Abenteuer Buch 2009 Studio 2 [mehr...] )
    Solomon Kane: Traveler Tales ( Englisch Abenteuer Buch Studio 2 [mehr...] )


    Action Deck ( Englisch Spielhilfe Box 2003 Studio 2 Infotext vorhanden [mehr...] )
    Explorer's Edition Ret. Kit ( Englisch Specials 2007 Studio 2 )
    Screen ( Englisch Spielhilfe Sichtschirm 2004 Pinnacle Entertainment Group Infotext vorhanden [mehr...] )
    Screen revised ( Deutsch Spielhilfe Buch 2006 Studio 2 [mehr...] )

Web Links
Savage Worlds-Diskussion im DRoSI-Forum [Deutsch]
Homepage: Im DRoSI-Forum könnt ihr all Euere Fragen einem fachkundigen Publikum stellen. Egal ob ihr mehr zu einem Produkt wissen wollt¸ einen Ratschlag zum Spielen sucht... oder geben wollt. Auch Hinweise und Anregungen zum DRoSI sind hier herzlich willkommen!

Deadlands: the Weird West Conversion [English]
Homepage: Complete Rules for Running Deadlands with the Savage Worlds Rules!

Downloads [English]
Homepage: Many information and free goodies on the official website.

Aktuellste Neuigkeiten (Supported by archont.de)

    2008-06-13: Agents of Oblivion: Starfall (Quellenmaterial) [mehr...]

    2009-08-16: Dawn of Legends (Quellenmaterial) [mehr...]

    2009-08-16: Fantasy Companion (Quellenmaterial) [mehr...]

    2009-03-15: Hellfrost Player's Guide (HC) (Quellenmaterial) [mehr...]

    2009-03-15: Iron Dynasty: Art of War (Quellenmaterial) [mehr...]

    2009-03-15: Last Rites of the Black Guard (Quellenmaterial) [mehr...]

    2009-08-16: MARS (Quellenmaterial) [mehr...]

    2009-08-16: Necropolis 2350 (Quellenmaterial) [mehr...]

    2008-12-29: Necropolis 2350 (HC) (Quellenmaterial) [mehr...]

    2008-04-06: Orwell Industries (Quellenmaterial) [mehr...]

    2009-03-15: Ravaged Earth (Quellenmaterial) [mehr...]

    2008-10-21: Realms of Cthulhu (Quellenmaterial)

      Reality Blurs to Publish Licensed Call of Cthulhu Products for Savage Worlds
      We are excited to announce that we are the newest Chaosium licensee and look forward to introducing the Mythos into Savage Worlds! We are greatly honoured to work with such an outstanding property for such a terrific game system.
      When one hears the name Lovecraft¸ one's mind wanders to dread things¸ alien things¸ things that are dead¸ and things that are not¸ and things that are beyond the ken of humanity. In other words¸ one's mind goes to that venerable creation of a New Englander many years past when society was dealing with the strangeness of science and the potentiality of a world without religion. Lovecraft introduced the possiblity that there were indeed gods¸ ancient gods¸ alien gods¸ to whom all the glories and wonders of our civilizations and the vainglorious illusion of our cerebral superiority were as nothing. In short¸ we were nothing. So frail were we that even a glimpse at one of these dark denizens showed us how fragile we are. The Mythos revealed the atavistic nature of our humanity and the potentiality that this world was all there was and the powers beyond ourselves¸ the ones we sought solace in and turned to in our hours of need were the grandest joke of all¸ for these very creatures viewed us as little more than playthings if they viewed us as anything at all. I was fortunate enough to grow up in a house full of pulp; old¸ dog eared books were laden upon our bookshelves intermingled amongst the likes of Edgar Allen Poe¸ Lord Dunsany¸ Sir Arthur Conan Doyle¸ and the classics of Twain and his ilk. As much as I enjoyed a spectrum of fiction in my youth¸ I was always fascinated by the strange focus of Lovecraft and his obsession with the bizarre. To me¸ it seemed¸ Lovecraft did not so much write strange and weird tales¸ but reported them. His stories ring with a disturbing resonance that lasts beyond the written page.
      Returning to my young adulthood¸ I also had the rare opportunity to grow up in a hobby shop. Not the quaint world of trains and models¸ but one of fanciful knights¸ fearsome dragons¸ and chests of gold. In more simple terms¸ D&D. I loved the game and the books of dark fancy soon were disregarded as I bathed in the works of fantasy authors. However¸ when I got to the hobby store from school one day and began unloading inventory¸ what did I discover? My brothers had ordered a new game from a fl edgling company calling itself Chaosium¸ a game called Call of Cthulhu. Soon we dove back into our passion for scaring each other senseless¸ one well served by the game¸ and some of my fondest game memories were of our characters exploits and how we went mad or died in some fantastic fashion. Call of Cthulhu taught us several lessons. The first one was not to get too attached to our characters and the second one was the fine art of roleplaying. In this unforgiving and merciless world where dark gods lie sleeping¸ your neighbour may be a cultist¸ guns are lethal¸ magic is dangerous¸ and the more you learn¸ the less you really feel you need to know¸ this is the dark gift we were given.
      In 2004¸ I received another present¸ the gift of an innovative game system that struck a chord within me¸ a system that catalyzed me to actually pursue a longtime dream¸ a dream of writing in the gaming industry¸ and for that I owe much thanks to Shane Hensley and his Savage Worlds system.
      Now fortune has afforded me the opportunity to delve into the darkness of the Cthulhu mythos and do so with one of the most flexible game systems I've ever encountered. If you already play Savage Worlds¸ I'm preaching to the choir¸ for those are reading this because of the mention of Cthulhu¸ I tell you¸ you're in for a real treat¸ because now it's time for me to put away my dreams and get down to the nightmares that dwell just below the surface. If you don't think Savage Worlds can handle horror and grit and send rash characters to the morgue or the asylum¸ I assure you¸ you are mistaken. Already a dark team assembles to guide you into the 'Realms of Cthulhu'!

    2008-06-13: RunePunk (Quellenmaterial)

      RunePunk is a complete Plot Point campaign setting officially licensed for Savage Worlds and requires the Savage Worlds roleplaying game to play. Inspired by the works of Mieville and Moorcock among others¸ RunePunk is a gaming experience like no other. Running 192 pages¸ RunePunk: Steam & Shadow is a beautifully illustrated¸ full color hardback book detailing everything you need to bring the dystopian city of ScatterPoint to life.
    [mehr...]

    2009-03-15: Runepunk: Dark Summer Nights (Feb.) (Quellenmaterial) [mehr...]

    2008-10-19: Shaintar: Immortal Legends (Quellenmaterial) [mehr...]

    2009-08-16: Skinwalker (Abenteuer) [mehr...]

    2008-06-23: Slipstream (Quellenmaterial) [mehr...]

    2008-10-20: Solomon Kane: Traveler Tales (Abenteuer) [mehr...]

    2009-08-16: Sundered Skies (Regelwerk) [mehr...]

    2008-06-13: Sundered Skies (Quellenmaterial) [mehr...]

    2009-08-16: Thrilling Tales (Quellenmaterial) [mehr...]

    2009-10-15: Winterweir (Grundregeln)

      Winterweir is a Dark Fantasy setting for the Savage Worlds game line. A game that incorporates epic fantasy, horror, plus Swords and Sorcery themes. The supplement contains character generation rules, races, countries, and storytelling advice. The Winterweir source book contains all the information necessary for Game Masters to run campaigns within the confines of the Winterweir setting. Winterweir is an excellent setting for gamers who wish to explore an unforgiving and bleak universe of moral uncertainty.
    [mehr...]

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Letzte Änderung / Last modify: 2009-08-15