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Gamma World d20

Name: Gamma World d20

Genre: SciFi

Sprache: Englisch

Jahrhunderte in der Zukunft wird die Erde von einer Katastrophe heimgesucht¸ deren Zerstörung unvorstellbar ist. Das Gesicht der Erde (genannt Gamma Terra) wird für immer entstellt und nur noch kleine Zivilisationen haben die Apokalypse überstanden. Das Techlevel ist um viele Jahrhunderte zurückgeworfen. Eine Welt¸ die wieder Platz für Helden hat. Doch nicht nur Menschen ziehen herum¸ auch mutierte Menschen¸ Pflanzen und Tiere mit gesteigerter Intelligenz und ehemals künstlich erschaffene Lebensformen - viele ziehen gewalttätig erobernd umher. Eines der Ziele ist es¸ Artefakte der Preapokalypitschen Welt zu finden und zum Aufbau einer neuen Zukunft einzusetzen.

Veröffentlichung im Jahr: 1978/1983/1986/1992/2003

Verlag: Fremdsprachige Ausgabe: White Wolf

Meta-System: D20-System
Dazu verwandte Rollenspiele: Adventure Keep, After Winter Dark, Arcana Unearthed, Archipelagos, Armageddon 2089, Babylon 5 d20, Big Eyes Small Mouth d20, Call of Cthulhu, Conan d20, Crime Scene, D20-Modern, D20-System, Dawnforge, Deadlands d20, Diablo, Dinosaur Planet, Diomin, Dragon Lords of Melnibone, Dragonlance d20, DragonMech, Dragonstar, Dungeon World, Dungeons&Dragons 3rd Edition, Dungeons&Dragons 3te Edition, Eberron, Eden Odyssey, Engel, Etherscope, EverQuest, Fading Suns d20, FarScape, Forgotten Realms d20, Freeport, Freeya, Freihafen, Gamma World d20, Greyhawk d20, Horizon D20, Hunt-Rise of Evil, Interstellar Journeys, Iron Kingdoms, Jeremiah, Judge Dredd d20, Karanblade, Kingdoms of Kalamar, Kingdoms of Telgard, Legends and Lairs, Munchkin d20, Narbenlande, Oathbound, Oriental Adventures d20, Penumbra, Rad der Zeit, Ravenloft d20, Reiche von Kalamar, Scarred Lands, Second World, Series Archer, Shadowlands, Silver Age Sentinels D20, Slayers Guide, Sovereign Stone, Spycraft, Star Wars d20, Sundered Reaches d20, Swashbuckling Adventures, Traveller d20, Travellers Tales, Trinity d20, Vergessene Reiche d20, WarCraft, Wheel Of Time, World of Erde, World of Unearth, Wrestling d20,

[Englisch] Gamma World is a post-holocaust roleplaying game. It is set in a distant¸ fantastical future populated by mutants and sentient animals. The world of Gamma World is a strange¸ wild place in in which deadly¸ deranged robots guard fight stone age barbarians for invaluable technological treasures. In brief¸ it"s a world straight out of your favourite Saturday morning cartoon. Gamma World was never a very popular game and has been out of print for some time now. To be fair¸ it was never particularly good game and among gamers it does have the reputation of being a bit of a turkey. Despite the luxury of four editions¸ the final product never seemed to quite come together. But perhaps the real problem the public found with Gamma World was its offbeat tone. While most science fiction role-playing games will contain elements of improbable science¸ these are usually hidden away or covered up by plausible sounding techno-babble. In Gamma World the disregard for scientific accuracy is blatant and totally unrestrained. Gamma World is equally disdainful of the common aesthetic/cultural conventions. After all¸ there are not many rpgs which¸ without being explicitly comedy orientated¸ allow you to play a mutated skunk. If one flicks through Gamma World"s bestiary¸ among the more predictable scary monsters one also finds some very strange and comical creations. The mean-tempered¸ rabbit based Hoops (depicted below) might appear cute¸ but they are no less dangerous. The overall effect of these unconventional design choices is difficult to pin-point. Gamma World is not a parody and yet there are too many goofy bits for it be effective as a dramatic game. If it were a movie¸ you would almost expect Gamma World to have those terrible Dr Who style special effects. So why dedicate a web site to it? The Art of Gamma World Appreciation is all about to looking beyond these faults to find the game"s concealed qualities. It"s about kissing the frog and placing your bet on the ugly duckling. Because there is a gem of a game hidden beneath those garbled¸ rules. And hopefully these pages will provide some insights on just how this might be achieved. Dank an das Gamma World-FAQ von James

(Dogios Einsteiger-Tips sind blau markiert)

    Game Master's Guide ( Englisch Grundregeln Hardcover 2004 White Wolf Coverbild vorhanden Infotext vorhanden [mehr...] )
    Player's Handbook ( Englisch Grundregeln Hardcover 2003 White Wolf Coverbild vorhanden Infotext vorhanden Rezension vorhanden [mehr...] )

    Beyond the Horizon ( Englisch Quellenmaterial Softcover 2004 White Wolf Coverbild vorhanden Infotext vorhanden [mehr...] )
    Cryptic Alliances & Unknown Enemies ( Englisch Quellenmaterial Softcover 2004 White Wolf Coverbild vorhanden Infotext vorhanden [mehr...] )
    Mutants and Machines ( Englisch Quellenmaterial Hardcover 2003 White Wolf Coverbild vorhanden Infotext vorhanden Rezension vorhanden [mehr...] )
    Out of the Vaults ( Englisch Quellenmaterial Softcover 2004 White Wolf Coverbild vorhanden Infotext vorhanden Rezension vorhanden [mehr...] )

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Letzte Änderung / Last modify: 2009-02-23