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FADAD

Name: FADAD

Genre: Universell

Sprache: Englisch

Veröffentlichung im Jahr: 2000

Verlag: Fremdsprachige Ausgabe: http://plm.snow.org/fadad/fadad_toc.html

Autor: Peter Mikelsons

Meta-System: AD&D
Dazu verwandte Rollenspiele: AD&D, Advanced Fighting Fantasy, Al-Qadim, Alternity, Avatar, Battlesystem, Birthright, Buck Rogers XXVc, Conan, Dark Sun, Drachenlanze, Dragon Fist, Dragonfire, DragonFist, Dragonlance, FADAD, Forgotten Realms, Greyhawk, HackMaster, Lankhmar, Mystara, Odyssey, Oriental Adventures, Planescape, Rabenhorst, Ravenloft, Red Steel, Role Aids, Spelljammer, Terra Viejo, Tomes, Unter der dunklen Sonne, Vergessene Reiche,

Beschreibung:
[Englisch] FADAD is a set of rules derived from FUDGE . It is meant to be a concrete set for use in my own campaign. That is¸ where FUDGE says the GM may do A¸ B¸ or C¸ FADAD says the GM will do B. This is to provide some guidance for what players may expect. Of course the GM may do C or D instead¸ if he feels like it¸ and he may later edit FADAD to reflect that change. FADAD uses the FUDGE document as a template. They have similar section numbering to make comparison of the rules easy. I have copied and altered some text from FUDGE to prevent excessive cross referencing for the reader. My thanks to Steffan O'Sullivan for making FUDGE available for this sort of abuse!

The other set of rules FADAD derives from is Advanced Dungeons and Dragons (AD&D). In my opinion¸ the strengths of the ancient and formidable AD&D role playing system lie in its lists. Its many tomes contain seemingly endless lists of detailed magic spells and monsters. However¸ I find the basic rules engine displeasing and an impediment to fully expressing myself in role playing. Like many others¸ I have turned to FUDGE as a sensible¸ basic¸ rules system. In converting AD&D to FUDGE¸ I try to keep the strengths of each system intact.

Of course¸ AD&D is not and has never been a static rules system. FADAD is not strict in the rules set it takes from. I would say it floats somewhere between first and second editions. I would also hope there is some of the spirit of the original¸ blue-book D&D in it. I have no experience with Player's Option accessories¸ nothing from that line shows up.

Note that FADAD is not meant to be a universal adaptation of AD&D to FUDGE. There are a number of rules and concepts which do not come from either source. Its just stuff I like when I am game mastering¸ so I added them to FADAD.

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  • FADAD - Free-form¸ universal¸ do-it-yourself gaming engine for Advanced Dungeons And Dragons

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Web Links
FADAD-Diskussion im DRoSI-Forum [Deutsch]
Homepage: Im DRoSI-Forum könnt ihr all Euere Fragen einem fachkundigen Publikum stellen. Egal ob ihr mehr zu einem Produkt wissen wollt¸ einen Ratschlag zum Spielen sucht... oder geben wollt. Auch Hinweise und Anregungen zum DRoSI sind hier herzlich willkommen!

FADAD - Free-form¸ universal¸ do-it-yourself gaming engine for Advanced Dungeons And Dragons [English]
FADAD is a set of rules derived from FUDGE . It is meant to be a concrete set for use in my own campaign. That is¸ where FUDGE says the GM may do A¸ B¸ or C¸ FADAD says the GM will do B. This is to provide some guidance for what players may expect. Of course the GM may do C or D instead¸ if he feels like it¸ and he may later edit FADAD to reflect that change. FADAD uses the FUDGE document as a template. They have similar section numbering to make comparison of the rules easy. I have copied and altered some text from FUDGE to prevent excessive cross referencing for the reader. My thanks to Steffan O'Sullivan for making FUDGE available for this sort of abuse!

The other set of rules FADAD derives from is Advanced Dungeons and Dragons (AD&D). In my opinion¸ the strengths of the ancient and formidable AD&D role playing system lie in its lists. Its many tomes contain seemingly endless lists of detailed magic spells and monsters. However¸ I find the basic rules engine displeasing and an impediment to fully expressing myself in role playing. Like many others¸ I have turned to FUDGE as a sensible¸ basic¸ rules system. In converting AD&D to FUDGE¸ I try to keep the strengths of each system intact.

Of course¸ AD&D is not and has never been a static rules system. FADAD is not strict in the rules set it takes from. I would say it floats somewhere between first and second editions. I would also hope there is some of the spirit of the original¸ blue-book D&D in it. I have no experience with Player's Option accessories¸ nothing from that line shows up.

Note that FADAD is not meant to be a universal adaptation of AD&D to FUDGE. There are a number of rules and concepts which do not come from either source. Its just stuff I like when I am game mastering¸ so I added them to FADAD.

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Letzte Änderung / Last modify: 2009-02-23