GM's Map 60: Castle 3 Alpine Schloss
Map making can be time-consuming and sometimes frustrating for GMs¸ especially GMs with limited time to begin with. In our new 'GM's Maps' range¸ we will be providing a range of pre-made maps for you to use in your games.
High above the surrounding countryside¸ with a commanding view¸ stands the impressive Schloss – a large castle built to be he home of a powerful and rich noble family. One of our largest maps so far¸ the Schloss has five above ground floors and a basement. Weighing in at over 250 rooms in all the Schloss is suitable for historical¸ modern¸ near future or fantasy games.
Also included in this product are several adventure hooks that you can use as inspiration for your own adventures and scenarios.
1/. Dr. Doomsday The Cross Boss of the Posh Schloss (Pulp or Espionage)
The party have tracked their arch nemesis to his Alpine hide out¸ an old Schloss that he has peopled with henchmen¸ traps and all manner of fiendish devices to stop the agents/heroes from thwarting his evil plans. His doomsday device is hidden somewhere in the rambling old building guarded by trained yeti's¸ wolves and henchmen with freeze rays while the Schloss is dotted with exploding ice statues and robot penguins armed with hand grenades that look like snowballs.
Can the heroes reach the doomsday machine and stop the dastardly Dr. Doomsday before his plan comes to fruition or will they be chilled to discover they are too late?
(Concept by Jo Donegan)
2/. A Thing out of Time (Time Travel or Warped Reality/Portal Fantasy)
A strange artefact that resided in the Schloss has fractured and caused time dilation and other temporal effects. The players are among those trapped in the Schloss until the various pieces of the artefact can be reunited and used to heal the time schism¸ returning normality to the space-time within the Schloss itself.
The characters must use the various (and possibly moving) time gates to move around several versions of the building form different periods in its history – following various clues to find the missing parts of the artefact. Be careful though¸ for when the last part is united the time effects end and everyone inside the Schloss finds themselves in whatever time period they were in when the last piece of the artefact was united with the others. The party must be careful to make sure the last piece they retrieve is the one form their own time. For added difficulty three may be other groups from other times trying to unite the same artefact to get back to their own time.
For a variation on this¸ you might use different dimensional versions of the Schloss form different dimensions instead of different times.
(Concept By Dave Wainwright)
Publishers wishing to use this map in their own products may do so subject to the following restrictions;
You may use the map in your own adventures or supplements provided you add your own content.
This map may not be resold as part of a product that is intended primarily as a map or collection of maps.
If you use this map¸ please credit the author B F Irving and Gethsemane Games and include the line “Map created with Campaign Cartographer 2 by Profantasy Software”
Map created by B F Irving using Campaign Cartographer 3 by Profantasy Software Ltd.