Perils of the Young Kingdoms
A millennium has passed since the great war between the Dharzi and Melnibone. With the fall of the ancient Sorcerers the Melnibonean Dragon Lords became the undisputed masters of their world and the Bright Empire was born. Far to the north of the Dragon Isle a lesser Melnibonean lord took refuge within the bowels of the Black Isle. Here they transformed the former laboratory of an Dharzi mage into a magnificent stronghold. The years passed and the Bright Empire began it"s inevitable decline into decadence and ruin. The caverns of the Black Isle were finally abandoned. 450 years later something dark and malevolent now inhabits Fang Island. Here the natural order of living things are being twisted into abominations. Lord Straasha summons champions to the coast of Takesh bordering the Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves haunt the dreams of these heroes foretelling a great doom should they fail to heed mighty Straasha"s call. Can a handful of heroes stand up to the Darkness that again threatens the Young Kingdoms?