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THE POWERS MOVE IN MYSTERIOUS WAYS. AT LEAST¸ THEY DID - UNTIL NOW. No ordinary tome can hold the powers of the planes¸ berk. That's why On Hallowed Ground is two books in one. In the first chapters¸ learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige - and awesome danger - of walking the Great Ring as a priest. The second part of On Hallowed Ground delivers the chant on hundreds of AD&D game powers¸ from Aasterrinian to Zivilyn - and just about every high-up in between. More than a summary of old material¸ it updates the AD&D game's gods for the PLANESCAPE campaign setting¸ featuring their trusted proxies¸ their brash rivalries¸ and their hard-won roles in the cosmos.
Written for Dungeon Masters and players¸ this 192-page¸ full-color book includes: 20 separate pantheons detailing the powers worshipped by humans¸ demihumans¸ and monsters (including the deities of the AD&D game worlds). Zues¸ Sung Chiang¸ Gruumsh¸ Takhisis - they're all here¸ based on chant from Legends & Lore¸ the DEITIES & DEMIGODS book¸ Monster Mythology¸ and AD&D game world sources. New ideas and rules for priest characters on the planes. Tips on creating¸ visiting¸ and surviving divine realms. A look at powers favored by factions and planewalkers. Comprehensive appendices listing gods by pantheon and portfolio. Full-color maps of realms glorious and infernal.