Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Within the sphere of the Known World is another world¸ the Hollow World. There your characters will meet ancient Nithians¸ long disappeared from the surface world and thought extinct: Blacklore Elves¸ living in a magical valley and served by automatons --devices that take care of everything¸ from serving their food to trimming their grass: Azcans¸ terrifying¸ war-mongering natives whose taste for battle extends even into their favorite game -the losers always die -- and many more. Monsters abound as well¸ from dinosaurs to aurochs. In the Hollow World¸ the sun never sets. Magic works differently than it does outside-some spells dont work at all. And quite often¸ getting in is much¸ much easier than getting out. * A 128-page Dungeon Masters Sourcebook¸ with everything the DM needs to run an exciting campaign in the Hollow World. Also in this book are extensive entries on all the Immortals represented in the Hollow World: their interests¸ their allies¸ their enemies. * A 64-page Players Book¸ including how-tos for creating a native Hollow World character and ways to bring a Known World character into the Hollow World. Included in this are new spells specifically for the Hollow World. * A 32-page Adventure Book¸ containing several starter adventures and entries on the various monsters found in the Hollow World. * Four full-size¸ full-color map sheets¸ showing the Known World and the Hollow World¸ and detailing the central¸ most populous areas of the Hollow World. * Ways and means to adapt this material to the Advanced Dungeons & Dragons 2nd Edition game!