Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Dungeon delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in oppurtunity¸ intrigue¸ and unexpected danger¸ try visiting the nearest village¸ town¸ or city. A city is much more than a rest stop¸ a watering hole¸ or a place to buy equipment. Any community¸ from the smallest hamlet to the most crowded medieval metropolis¸ offers adventuring possibilities that cant be found in any other environment. Cities of Mystery describes for the Dungeon Master how to create realistic¸ exciting¸ and vibrant communities -- and gives him the tools to make his creations come alive. Inside this folder are 12 different street layout patterns that can be combined in a multitude of ways¸ plus 33 buildings of various shapes and sizes that can be cut out and assembled. The components¸ scaled for use with 25mm miniature figures¸ allow you to create three-dimensional city scenes for characters to explore. Also included is a 64-page book that takes you step by step through the process of defining and designing the villages¸ towns¸ and cities of your campaign world. The book contains five adventure scenarios that make use of the street layouts and fold-up buildings - ideas designed to get you started on the way to making your cities come alive.