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Ghost Tower of Inverness (Classic) (2)

Produkttyp: Abenteuer ¸ Softcover mit 20 Seiten für [AD&D]

Sprache: Englisch

Verlag: TSR * [HP]

Preis: unbekannt

Erstveröffentlichung: 1980

Rezension: keine vorhanden

Hinweis: Alle Angaben ohne Gewähr auf Richtigkeit oder Vollständigkeit!
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Info-Text:
NOTE: THIS REVIEW FOR REFEREES EYES ONLY. THERE ARE SPOILERS HERE FOR PLAYERS.
After a long sabbatical from gaming¸ Id decided to run an AD&D module. My brother was a veteran of gaming¸ but my wife and daughter were newbies.
Making a terrible mistake¸ I started with The Ruins of Andril¸ an old Dragon magazine centerfold module. It was too high-level¸ and pretty dull¸ actually. We never finished it.
Vowing to not repeat that mistake¸ I went through my classic AD&D module collection. As soon as I set my eyes on C2 - The Ghost Tower of Inverness¸ I knew it to be a perfect introductory module. I eventually want to start them on a campaign¸ but this tournament module was a great warm-up.
First of all¸ the pre-rolled characters are nicely done: All humans¸ one of each of the major character classes. The adventure starts out as a standard dungeon crawl¸ but with just as many tricks as monsters. Players¸ even novices¸ will always surprise you. Their solution to the giant rolling ball was novel. The chess room really had them stumped; because of the multi-colored tiles¸ they never figured out the proper moves. My brother was thinking it was some mathematical formula...nobody could understand why the rules were different for each character.
As they entered the upper (transdimensional) levels¸ the dangers increased. The Fire Giant was perhaps their greatest foe. Being an intelligent monster¸ he targeted the magic-user¸ with devastating effect.
In fact¸ though¸ their only death happened at the very end¸ in recovering the Soul Gem.
Outstanding module! Fun to play and ref. It took the players three sessions to finish¸ and now they want more.
A shadow from the past¸ the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem.
This module was originally written for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon VIII¸ held in Detroit in November of 1979. It is the second in TSRs COMPETITION SERIES - modules that were used in official tournaments. This module contains a challenging setting¸ a scoring system and characters specially prepared for this adventure. It may thus be used for competition among players (or groups of players) or as a non-scored adventure. Also included within are background information¸ referees maps and notes¸ encounter descriptions for players¸ and a background scenario linked to the WORLD OF GREYHAWK Fantasy World Setting.

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