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Alpha Factor (GW6)

Produkttyp: Abenteuer ¸ Softcover mit 48 Seiten für [Gamma World]

Sprache: Englisch

Verlag: TSR * [HP]

Preis: unbekannt

Erstveröffentlichung: 1986

Rezension: keine vorhanden

Hinweis: Alle Angaben ohne Gewähr auf Richtigkeit oder Vollständigkeit!
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Info-Text:
Alpha Factor is the first of five modules release for the 3rd edition of TSRs Gamma World game setting. Players find themselves enmeshed in a post-apocolyptic world whos previous inhabitants¸ known as the Ancients¸ are only a distant memory¸ and the technology they have left behind is a riddle to be solved.
The story begins in the main settlement of the Restorationists¸ a group trying to restore the world to its former state. The players have been recruited by the village elder¸ Gene¸ to explore an Ancient installation [Mindkeep] for possible future colonization. Rumors of miraculous events occuring at the installation have also been circulating. It is up to the players to discover the truth. The adventure will not prove to be uneventful¸ of course. The world is a dangerous place where relics can change the course of history¸ the local flora is lethal¸ and neighboring villages are beating the drums of war.
The epic quest to find the fabled Cities of Man begins in this module and continues through the remaining modules (Beta Principle¸ Gamma Base¸ Delta Fragment and Epsilon Cyborgs). A supplement to the original game rules indicated that the story would ultimately end with Project Omega¸ however the writers never got that far. The story line is an excellent jumping off point for future adventures however¸ and slowly unravels the mystery of what it was that destroyed the world of the ancients...

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