Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. In Jupiter Blues¸ the heroes must quell a rebellion on Jupiter's turbulent moon¸ Io. Can they handle the mind-controlled Raveners¸ or will they end up buried in a cold¸ dark mine shaft? Mark of the Kraken¸ a two-part adventure¸ sends the costumed crusaders into the ocean at the behest of the U.N. Can they stop the watery menaces in time¸ or will the Green Dawn eco-terrorists use the deadly Kraken to drive mankind from the oceans forever? Finally¸ Web of the Zyrani takes the supers on a surprise cross-galactic trip to find a missing team of scientists. After visiting the high-energy planet of Zyrane¸ they'll never by quite the same again . . . Although set in the world of GURPS Internation Super Teams¸ these adventures can work in any campaign world for any team of heroes. Guidelines are given to help the Game Master increase -- or decrease -- the dangers facing the team¸ allowing each scenrio to be perfectly tailored to the campaign. Each adventure includes all necessary maps and diagram¸ and can be completed in one or two long game sessions.