Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Mirkwood is a reprint of the 1988 ICE campaign module titled Mirkwood¸ The Wilds of Rhovanion. This reprint as a realm piece features the excellence of the previous bestseller along with a number of new floorplans and illustrations. Mirkwood includes complete stats for MERP¸ the Lord of the Rings Adventure Game¸ and Rolemaster. Mirkwood features: COLOR MAPS - two beautifully rendered maps depicting northern and southern Mirkwood¸ as well as the varied lands adjacent to the vast forest. RADAGAST & RHOSGOBEL - the master of shapes and hues and his wizardly home with its many woodland visitors. NORTHMEN - Beornings whose lords practice shape-shifting; Sairthéod in their tree-house village; Dalemen and Lakemen¸ descendants of the noble First-Age Edain; Woodmen who rove the forest in clans; and horse-loving Éothraim¸ ancestors of the Rohirrim. DWARVES OF THE IRON HILLS - the stalwart forefathers of Dáin Ironfoot who came to Thorin Oakenshields aid at Erebor later in the Age. THE ELVES OF THRANDUILS HALLS - wood-wise folk who celebrate starlight¸ song¸ and the trees of the forest with feasting and harp music in scenic glens. CREATURES OF SHADOW - Dragons from the Withered Heath who fly south in search of prey; Great Spiders and their dark webs that reach from trunk to trunk; Stone Trolls who roam the Emyn-nu-Fuin; and wakeful trees with evil hearts and hostile boughs. MINIONS OF THE NECROMANCER - the Ringwraith who rules the Naked Hill; the Black Trolls who serve as the citadels warlords; and the hordes of Orc-warriors who raid at their command. CULT OF THE LONG NIGHT - animistic shamans who revere darkness and teach its tenets on moonless nights. DARK SITES - Sarn Goriwing¸ the sorcerous tower dominating the headwaters of the Enchanted River; the Nan Morsereg¸ a vale harboring dark cults and nocturnal terrors; and the Gloom-spike¸ lofty home to a crazed seer.