Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Angmar is a reprint of the 1989 ICE campaign module titled Empire of the Witch-king. This reprint as a realm piece features the excellence of the previous bestseller along with a plethora of exquisite new illustrations. Angmar includes complete stats for MERP¸ the Lord of the Rings Adventure Game¸ and Rolemaster. Angmar features: COLOR MAPS - depicting the northernmost arm of the Misty Mountains and the highland plateau of the Iron-home¸ as well as the great fortress Carn Dûm¸ the seat of the Witch-kings rule. ORC TRIBES - the disunified Orc army that comprises the vast majority of the Witch-kings war host; these troops are controlled by the terrible Olog warlord Rogrog and include the renowned Askai spearmen¸ the mail-coated Kurkurum¸ the cannibalistic Ulogarûm¸ the ritual-driven Uruk-lûgat¸ and many more. MORNATURI - the six deadly generals who govern the Witch-kings mannish warriors. GULMATHAUR - the three sinister High-priests who formulate strategies to subvert all of Endor to the worship of Darkness. CARN DÛM - the imposing mountain citadel of the Lord of Morgul presented in extensive floorplans accompanied by detailed descriptive text. ORC-HOLDS - maze-like tribal cavern complexes and fetid earthwork palaces¸ such as suffocating Storugoruz and noisome Shartap-krûal. RUINS FROM THE ANCIENT DAYS - a sages mound¸ a haunted mountain tarn¸ and a crumbling Dúnadan willa¸ all of which harbor hidden secrets from the distant past. ORKISH GLOSSARY - over 1000 Orkish words paired with their English translations. WARRIOR PRIESTS & ORC-FIGHTERS - rules for creating player-characters who operate under the Witch-kings iron rule.