Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Strange portents in the great Seeing-stone of Minas Tirith give promise that one of the lost palantiri of the North has returned to the lands of Men. Can the adventurers find this legendary treasure and bring it to King Elessar? Rogues of the wilds¸ blizzards out of the Forodwaith¸ and the greed in Mens hearts all conspire against them. Palantir Quest contains an extended series of adventures - a campaign - that culminate m a perilous confrontation with a subtle and deadly foe of the Reunited Kingdoms. Its perfect for players moving up from LOR to MERP. The quest is also suitable for the experienced GM who wants exciting¸ detailed¸ linked scenarios that require no extra set-up work from him or her. All the NPCs and sites involved are fully described¸ and the course of the adventure is completely charted. Palantir Quest includes: * THE HEROIC SEARCH for a palantir of the North¸ a quest which takes our bold adventurers from the splendor of Fourth Age Minas Tirith to the frozen expanses of Forodwaith to the tangled glades of Greenwood the Great. * HISTORY OF THE SEEING-STONES from their creation in the West to their final fate in the Middle Lands. * TRAVEL NARRATIVE - for the GM to read aloud to the players - describing m brilliant detail the sights seen by adventurers on their journeys across Endor. * FOES who march to the tune of a subtle adversary: their stats¸ motivations¸ and tactical methods. * ALLIES bound to succor the PCs out of loyalty to King Elessar. * ADVENTURE SITES where treasure¸ secrets¸ and dangers abide - including the ruins of Annuminas¸ a sacred refuge of the Lossoth¸ the bunal chamber of a forgotten King¸ and a smugglers Lake-town hide away.