Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Enter the sinister realm of the League of Merchants¸ a dynasty of thieves¸ terrorists and crime lords spanning the Terran Empire -and beyond. Their shadowy tentacles have found their way into every aspect of society¸ masterminding illegal operations; from raiding ancient ruins to controlling provincial governments. League of Merchants is a Space Master Campaign book detailing the complex structure of an interstellar network of outlaws¸ coordinated by a powerful¸ secret council of master criminals. Corporations controlled by the League¸ divisions of operation¸ bases and important members are included. Every aspect of the League is presented for a GM to fully insinuate it into his SF campaign. As free-lance mercenaries¸ officers of the law¸ or even League Agents¸ you can: 1. Plunge into an exciting mission where blackmail¸ doublecross¸ and the violent sport of Power Raking combine into a complex League frame-up. 2. Discover the cause of disturbing events on board your ship after lone drifting traveler is retrieved from space. 3. Attempt to enter Starhaven¸ the League stronghold guarded by bloodthirsty killers and ancient machines stolen from the crypts of the Old Ones. 4. Steal a unique artifact of the supposed long dead K’taviir Empire from Imperial Archaeologists. 5. Travel to the quarantined world of Hestus V and discover its coveted mysterious power. LEAGUE OF MERCHANTS includes: · Corporate Readout sheets of League Controlled Companies · Detailed layouts of Starhaven Space Station · Five Complete Adventures · Profiles and stats on League Officials · Two Full-page Starmaps.