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Proto-Dimensions Sourcebook (1)

Produkttyp: Quellenmaterial ¸ Buch mit 140 Seiten für [Merc 2000]

Sprache: Englisch

Verlag: Game Designers Workshop*

Preis: unbekannt

Erstveröffentlichung: 1993

Rezension: keine vorhanden

Hinweis: Alle Angaben ohne Gewähr auf Richtigkeit oder Vollständigkeit!
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Info-Text:
How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality¸ can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions¸ other races -- allies or enemies? What are the Plaguelands?
These questions¸ and many others¸ will be answered in the Proto-Dimensions Sourcebook¸ Volume 1. There are rules for proto-dimensional travel by means of empathic power or by the use of technological devices far beyond the ability of humans to create. All the details of dimension-walking are covered¸ telling how to stay alive while doing it. Players will learn how to build an interdimensional portal -- or how to destroy one.
Further¸ the Proto-Dimensions Sourcebook describes 12 different proto-dimensions¸ ranging from tropical paradise to a sulphurous hell¸ from the vastness of a perpetual sky to surreal landscapes populated by creatures from out of a nightmare¸ from a world where everything is normal except for the color to a world where nothing is as it seems.
If you are a Dark Conspiracy referee¸ you will be able to incorporate the proto-dimensions into your campaign with relative ease. If you are a player¸ your character can now take the battle to the enemys backyard.

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