Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
Kiraz¸ the golden city¸ birthing bed of the Harnic Khuzdul. For seven thousand years Kiraz was the largest and richest city of Harn. The dwarves made her well¸ and she endured the coming of men¸ their haste and pestilence¸ their greed and wars¸ yntil¸ that is¸ the tyranny of Lothrim¸ the Foulspawner. Now gloom hangs like a shroud about Kiraz¸ sealed with enchantment and good stone. Her dark and cavernous¸ haunted halls¸ seem yet to ring with the muted sounds of hammers no hand has touched for six centuries. Even the woods echo with the voices of a hundred ghosts. Now and then¸ an adventurer grown brave from too much ale¸ and greedy from tales of treasure¸ conies to Kiraz. If he is not enslaved or slain by the Equani or gargun¸ he will try the Gate of Hrazadar¸ seek other entrances¸ give up in disgust¸ and return whence he came - if he is lucky¸ Ushet The hills surrounding Kiraz are home to numerous bands of ores. There is a major gargun colony at Ushet¸ a rave-complex just four leagues southeast of the Kiraz¸ Ushet is inhabited by a hybrid culture of Gargu-Khanu¸ and their Gargu-Arak and Gargu-Hyeka slaves. The Khanu¸ also known as black ores¸ are the largest¸ strongest¸ and most murderous of the five gargun species. The Horns of Ikarus Kiraz is also the scene of the second quest m the epic search for the mysterious¸ otherworld¸ arch-mage¸ Panaga. In the first quest¸ The Staff of Fanort¸ players were introduced to Panagas misdeeds; in this quest they will come to realize that he is their nemesis. Compatible for all rule systems.