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CONTENTS: ORBAAL: This fragmented and unruly northern kingdom¸ was a Jorin realm before being conquered by Ivinlan uikings. Includes notes on the history and culture of Orbaal¸ genealogical data on the royal clan¸ and a colour page of heraldry for thirty-eight great clans. GELDEHEIM: The royal castle and major settlement of the Kingdom of Orbaal¸ a hybrid community of Ivinian masters and Jarin peasantry. Included is a colour site map and interior plans of the castle. JARIN: The history and culture of the Jarin¸ Harns first human race. They are now a conquered people¸ but are hostile to their Ivinian masters¸ and have recently rebelled against them. LERIEL: The only Jarin castle in southern Orbaal¸ and home of the Primate of Ilvir¸ one of Harns unique religions. Includes a colour site map¸ and interior plans of the motte and bailey castle and Ilviran Temple. GEDAN: The Lodge of a Thousand Souls¸ a traditional Jarin burial site and the main base of the Jarin resistance to Ivinian rule. Included is a colour site map and interior plans of the Jarin underground and a secret Shiran temple. NORONS KEEP: The isolated stronghold and settlement of Noron¸ one of Harns most enigmatic inhabitants¸ who guards the trail between Orbaal and Kaldor. Includes a colour site map and interior plans of the keep. ANOA: The primitive Jarin tribesmen of Orbaal¸ inhabiting the forests of the Anoth valley and delta. TAELDA: The nomadic tribesmen south of Orbaal¸ hostile to most intruders but friendly with the lord of Norons Keep. YMODI: The wild hillmen of Himod¸ a region on the western fringes of Orbaal. YELGRI: Cultural notes and habits of the Harnic harpy¸ a mysterious winged creature inhabiting the mountains of Horn. NOTE: All of the above material was formerly published in Encyclopedia Harnica numbers (13)¸ (14)¸ and (15). No new material has been added.