Advanced Squad Leader 5: West of Alamein
für [Gesellschaftsspiele - Brett]
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Weitere Bezugsquellen für Bücher und Rollenspielprodukte sind die Rollenspiel-Händler Tellurian, NewWorlds,
* 5 8x22 mounted Mapboards
* 560 1/2 Counters laminated on both sides (1 sheet)
* 704 5/8 Counters laminated on both sides (5 sheets)
* 8 ASL Scenarios (#s 35-42)
* 1 Pad of Terrain Overlays
* 1 7x22 Escarpment Overlay
* ASL Chapter F (North Africa) + divider
This is WEST OF ALAMEIN - the long-awaited British addition to the ASL system. As the title implies¸ it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. WEST OF ALAMEIN contains the entire British order of battle¸ including all U.S. Lend-lease vehicles¸ ordnance and support weapons¸ thus enabling you to command every major vehicle¸ gun and troop type used by British and/or Commonwealth forces in every theater throughout the war. Also contained herein is Chapter F of the ASL rules¸ which covers the terrain types encountered in the desert and other arid regions: scrub¸ wadis¸ hillocks¸ escarpments¸ soft sand¸ dunes¸ deirs and hammada. Chapter F also provides rules for the special climatic conditions that were so much a part of desert combat¸ such as dust¸ heat haze and sun blindness. Of the five mounted mapboards in WEST OF ALAMEIN¸ four (#s 26-29) depict flat open desert¸ with the dominant terrain features on separate¸ moveable overlays so as to maximize flexibility. The fifth board (#25) represents a rugged hill mass as is found in Tunisia¸ and can be converted to a large escarpment by means of an overlay specially designed for this purpose. A Design-Your-Own system for the random selection and placement of overlays is also provided¸ which in combination with the vehicle and weapon point values¸ historical notes and DYO charts¸ will provide an endless variety of situations for those who enjoy creating their own scenarios. And as if all this werent enough¸ simple rules have been included to enable the desert boards and overlays to represent the steppes of the Ukraine¸ providing added flexibility for these components. Of the eight scenarios enclosed¸ four can be played using the ASL rules and BEYOND VALOR; the other four also require rules¸ counters and/or a board from YANKS. No other boards or modules are needed.
WEST OF ALAMEIN is not a complete game. Ownership of ASL and BEYOND VALOR is required - as is YANKS for four scenarios.